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Speed

Lets you move faster than intended

設定​

Hive Netskip (Bool)​

Hive netskip

Default: false

Strafe (Bool)​

Allows you to strafe by holding A and D

Default: true

Use Strafe Speed (Bool)​

Strafe speed

Default: false

Instant Direction (Bool)​

Instantly changes your direction

Default: true

No Strafe While Scaffolding (Bool)​

Disables strafe while scaffolding

Default: true

Disable While Scaffolding (Bool)​

Disables the module while scaffolding

Default: true

Vanilla Friction (Bool)​

Uses the games friction logic insted of prax's (for static speed)

Default: false

Randomize Speed (Bool)​

Slightly randomizes the speed

Default: false

Rotate (Bool)​

Rotate to the direction you're moving\nModules like Aura and such will override this!

Default: false

Desync (Bool)​

Lets you desync while holding space.

Default: false

Use Swiftness Book (Bool)​

Uses a swiftness book to speed up while holding space

Default: true

Hold Space (Bool)​

Only speeds while you are holding space

Default: false

Swiftness Jump (Bool)​

Jumps while holding space

Default: false

Swiftness Off-Ground (Bool)​

Speeds while not on ground

Default: false

Jump (Bool)​

Whether or not to jump

Default: true

Jump Boost (Bool)​

emily castration.

Default: false

Reset Friction (Bool)​

Resets your friction at a certain tick

Default: false

Reset Once (Bool)​

Resets the friction once until you're on ground again

Default: false

Freeze Friction (Bool)​

Freezes your friction once a tick is passed

Default: false

Second Down Motion (Bool)​

Applies a second down motion

Default: false

Reset Y Motion (Bool)​

Resets your Y motion when you let go of movement keys or if you disable the module

Default: false

Boost (Bool)​

Boosts your speed on a certain tick off-ground

Default: false

Test (Bool)​

Test

Default: false

No Step (Bool)​

Disables step

Default: false

Static Damage Boost (Bool)​

Shrimply superior damage boost.

Default: false

Damage Strafe (Bool)​

Strafe while taking damage.

Default: false

Damage Timer (Bool)​

Gives you a timer boost when you take damage.

Default: false

Damage Timer Combine (Bool)​

Combines the normal timer boost with damage timer.

Default: false

Damage Timer Desync (Bool)​

Desyncs while taking damage.

Default: false

Strafe Speed (Number)​

The speed to strafe at

Default: 10
Range: 0 ~ 30

Friction (Number)​

How much friction to apply

Default: 0
Range: 0 ~ 1

Speed (Number)​

How fast you should go

Default: 10
Range: 0 ~ 30

Random Minimum (Number)​

The minimum multiplier for the randomized speed

Default: 0
Range: 0 ~ 2

Random Maximum (Number)​

The maximum multiplier for the randomized speed

Default: 1
Range: 0 ~ 2

Desync Timer (Number)​

The timer for desync to use

Default: 30
Range: 0 ~ 60

Desync Speed (Number)​

The speed for desync to use

Default: 10
Range: 0 ~ 30

Desync Milliseconds (Number)​

The milliseconds for desync to use

Default: 0
Range: 0 ~ 1000

Swiftness Speed (Number)​

Speed Value

Default: 0
Range: 0 ~ 1

Swiftness Friction (Number)​

Friction Value

Default: 1
Range: 0 ~ 1

Swiftness Timer (Number)​

Speed Timer

Default: 20
Range: 0 ~ 40

Jump Height (Number)​

The height to jump at

Default: 0
Range: 0 ~ 1

Reset Friction Tick (Number)​

The tick to reset friction on

Default: 11
Range: 0 ~ 20

Friction To Reset (Number)​

The friction to reset to

Default: 0
Range: 0 ~ 1

Freeze Tick Start (Number)​

The tick to freeze friction on

Default: 11
Range: 0 ~ 20

Freeze Tick End (Number)​

The tick to unfreeze friction on

Default: 12
Range: 0 ~ 20

Down Motion Tick (Number)​

The tick to apply down motion on

Default: 7
Range: 0 ~ 20

Down Motion Predict (Number)​

The amount of times to predict the next motion on that tick

Default: 1
Range: 0 ~ 20

Second Motion Tick (Number)​

The tick to apply the second down motion on

Default: 7
Range: 0 ~ 20

Second Motion Predict (Number)​

The amount of times to predict the next motion on that tick

Default: 1
Range: 0 ~ 20

Boost Tick (Number)​

The tick to boost on

Default: 7
Range: 0 ~ 20

Boost Speed (Number)​

The speed to boost to

Default: 10
Range: 0 ~ 30

Timer Boost (Number)​

The timer to set when this module is enabled\nSet to -0.1 to not override timer

Default: 28
Range: 0 ~ 60

Static Strafe Slowdown (Number)​

The speed multiplier.

Default: 1
Range: 0 ~ 1

Damage Boost Amount (Number)​

The speed multiplier.

Default: 1
Range: 1 ~ 2

Damage Boost Falloff (Number)​

The falloff for the damage boost.

Default: 0
Range: 0 ~ 1

Damage Boost Min Inc (Number)​

The minimum increment for the damage boost.

Default: 0
Range: 0 ~ 1

Damage Boost Ms (Number)​

The max milliseconds for the damage boost. (Set to 0 to disable.)

Default: 0
Range: 0 ~ 5000

Boost Needed To Strafe (Number)​

The speed needed to strafe.

Default: 0
Range: 0 ~ 1

Damage Timer Ticks (Number)​

The amount of ticks to boost the timer for.

Default: 140
Range: 0 ~ 200

Damage Timer Boost (Number)​

The timer.

Default: 20
Range: 0 ~ 200

DT Desync Ticks (Number)​

The amount of ticks to desync for.

Default: 140
Range: 0 ~ 200

Down Motion Mode (Mode)​

The mode to use for down motion

Default: 0

  • Disabled
  • Predict Vel
  • Set Vel